![]() In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy genre game. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster (called " Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. ![]()
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